![]() There are two heavily forested areas on the map known as the jungle.Some abilities and items can be used to clear trees.Tree [- A terrain element found all over the map. Denying is done by pressing the attack move key (default 'A') and then left-clicking the target creep.įarming - Last-hitting neutral and enemy creeps for gold.You can only start to attack your own creeps once they hit 50% health.It also denies the enemy team gold, because they did not get the last-hit on the creep.Denying a creep reduces the amount of experience given to the enemy team when it dies by 50%.A player receives gold for landing the killing blow on an enemy creep.Wave sizes increase periodically throughout the game.Siege creeps only spawn every seventh wave.The first wave of creeps consists of 3 melee and 1 ranged creep.There are ranged creeps, melee creeps, and siege creeps. Waves are composed of three different types of creeps.Gives experience to enemy heroes in the area upon death.Ĭreep Wave [- A group of creeps that spawn every 30 seconds from Barracks at the ends of each lane and travel towards the enemy base.The amount of experience an enemy creep or hero grants on death is equally divided among all heroes in a 1300 unit radius.Ĭreep [- A small autonomous unit that fights for your team.When enough experience is accumulated, a hero will gain a level.Distance is measured in units.Įxperience [- Points awarded to a hero when in the vicinity of an enemy creep or hero death. ![]() Stashed items do not affect the hero.ĭistance - Used in describing the range and radius of all things. Additional items may be kept in storage, called a stash, located in the Fountain.A hero may carry up to six items in their inventory.Makes heroes stronger and may have an ability.Item [- An object that can be purchased at a shop with gold. Gold is also rewarded for killing other players and various things that will be described later.You lose some gold when your hero dies [. ![]()
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